1:56
|
11:22
|
1 World of Webcraft Ready Member PHP Session Variables On Your Flash Game Page - English
Copy+Paste Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1158
To render a logged in user into your Flash game you have 2 options. First is to ready session variables to...
Copy+Paste Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1158
To render a logged in user into your Flash game you have 2 options. First is to ready session variables to send into Flash using Flashvars. Second method is not loading anything into the Flash file initially, but calling out to PHP from Actionscript 3.0 to see who the session user is. Flash can also call out to PHP for information at any point in your Flash file.
More...
Description:
Copy+Paste Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1158
To render a logged in user into your Flash game you have 2 options. First is to ready session variables to send into Flash using Flashvars. Second method is not loading anything into the Flash file initially, but calling out to PHP from Actionscript 3.0 to see who the session user is. Flash can also call out to PHP for information at any point in your Flash file.
10:29
|
2 World of Webcraft Start Creating the Flash Game and Apply a Circular Preloader - English
Source code used in the video: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1159
In this part 2 we begin creating the Flash game board and apply an Actionscript 3.0 dynamic...
Source code used in the video: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1159
In this part 2 we begin creating the Flash game board and apply an Actionscript 3.0 dynamic circular preloader.
More...
Description:
Source code used in the video: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1159
In this part 2 we begin creating the Flash game board and apply an Actionscript 3.0 dynamic circular preloader.
19:04
|
3 World of Webcraft Actionscript 3.0 to PHP User Session Calls - English
Copy Paste scripts - http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1160
In part 3 here we are adding Actionscript 3.0 that calls out to PHP with 2-way communication, at any point...
Copy Paste scripts - http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1160
In part 3 here we are adding Actionscript 3.0 that calls out to PHP with 2-way communication, at any point we wish for it to in our Flash file. We also create the PHP script that the AS3 call communicates with that will send session variables back into flash in a split second. Finally we adjust the game.php page to house our published flash game.
More...
Description:
Copy Paste scripts - http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1160
In part 3 here we are adding Actionscript 3.0 that calls out to PHP with 2-way communication, at any point we wish for it to in our Flash file. We also create the PHP script that the AS3 call communicates with that will send session variables back into flash in a split second. Finally we adjust the game.php page to house our published flash game.
11:48
|
4 World of Webcraft Actionscript 3.0 Dynamic Tween and hitTestObject Function Tutorial - English
Copy+Paste Script: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1161
Learn how to dynamically tween any item to multiple objects using a universal function that uses Tweens, an...
Copy+Paste Script: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1161
Learn how to dynamically tween any item to multiple objects using a universal function that uses Tweens, an EnterFrame Event, and the hitTestObject function. Smart stuff.
More...
Description:
Copy+Paste Script: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1161
Learn how to dynamically tween any item to multiple objects using a universal function that uses Tweens, an EnterFrame Event, and the hitTestObject function. Smart stuff.
18:15
|
5 World of Webcraft Two Way Array Play Actionscript 3.0 PHP MySQL Member Friends In Game - English
Reference Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1164
Learn to bring in your member friend lists respectively from PHP MySQL and then break them down in Actionscript...
Reference Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1164
Learn to bring in your member friend lists respectively from PHP MySQL and then break them down in Actionscript 3.0. Learn how to work with two way array data between Flash Actionscript 3.0 and PHP + MySQL. This lesson is not for lightweight coders by any means due to the blending of various web technologies at play in our application.
More...
Description:
Reference Code: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1164
Learn to bring in your member friend lists respectively from PHP MySQL and then break them down in Actionscript 3.0. Learn how to work with two way array data between Flash Actionscript 3.0 and PHP + MySQL. This lesson is not for lightweight coders by any means due to the blending of various web technologies at play in our application.
21:44
|
6:30
|
15:40
|
8 World of Webcraft Character Customization Continued - English
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1168
Now we complete the basic Flash application to allow a player to customize their character in a flash game...
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1168
Now we complete the basic Flash application to allow a player to customize their character in a flash game environment. This is a very basic example that maybe you guys can build from.
More...
Description:
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1168
Now we complete the basic Flash application to allow a player to customize their character in a flash game environment. This is a very basic example that maybe you guys can build from.
5:54
|
9 World of Webcraft Flash Game Full Screen Tutorial Actionscript 3.0 - English
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1169
Learn how to allow users to full screen your Flash social game or any Flash application using Actionscript 3.0.
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1169
Learn how to allow users to full screen your Flash social game or any Flash application using Actionscript 3.0.
7:55
|
10 World of Webcraft Drag World Flash Game Tutorial Actionscript 3.0 - English
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1170
In this lesson we use Actionscript 3.0 to allow the user to drag the world to see all sectors of a world area that...
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1170
In this lesson we use Actionscript 3.0 to allow the user to drag the world to see all sectors of a world area that is larger than the stage size.
More...
Description:
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1170
In this lesson we use Actionscript 3.0 to allow the user to drag the world to see all sectors of a world area that is larger than the stage size.
8:49
|
11 World of Webcraft Save Coordinates Where Drag MovieClips Flash Tutorial AS3 - English
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1171
In this lesson we demonstrate dragging movieclips within multiple drag levels, and the focus is saving the...
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1171
In this lesson we demonstrate dragging movieclips within multiple drag levels, and the focus is saving the coordinates of where an item is dropped to a MySQL database system to retrieve for the next time the game loads for the player. A way of remembering where your players want certain objects to live
More...
Description:
Copy+Paste: http://www.developphp.com/Flash_tutorials/show_tutorial.php?tid=1171
In this lesson we demonstrate dragging movieclips within multiple drag levels, and the focus is saving the coordinates of where an item is dropped to a MySQL database system to retrieve for the next time the game loads for the player. A way of remembering where your players want certain objects to live
1:21
|